![]() |
![]() |
| News | About | Screenshots | Download | Usage | Contact |
|
Frogbot Clan Arena - 10/2/2004 @ 16:49 PST FBCA is a Quake mod I made back in 1999. It adds Clan Arena support to another Quake mod called Frogbot. If you're feeling nostalgic, go to the downloads page and check it out. Skins and Textures - 06/15/2003 @ 17:08 PST Ricardo Oyón was kind enough to send me some Q2 skins and
high resolution Q2 textures that he made.
Here's a screenshot. Doom Maps - 04/27/2003 @ 12:31 PST Just for fun, I tried to convert Doom and Doom2 maps directly to Q3. Here are some screenshots. Videos - 8/11/2002 @ 22:03 PST Third time's a charm. Here are some DivX video clips I have made:
Effects Mod - 12/28/2001 @ 22:55 PST I made a client-side effects mod for the Crypt of Decay. Many of the features are the same as those from CQ3, but you should be able to use it on any non-pure server. Here's a link to download it from FilePlanet. November? - 12/14/2001 @ 22:25 PST Looks like I sort of missed a whole month there, as far as updates go. I've pretty much run out of ideas for the mod, and I'm not aware of any bugs in the current version. Actually I have been messing around with particle effects a bit (like bullet sparks and water splashes), but I'm not sure if I should include them in a new version or not. Other than that, I think I am finished working on Custom Q3. ProMode - 10/30/2001 @ 11:41 PST I was just browsing the ProMode site when I came across this page. Since CQ3 already has most of those things as game variables, I decided to make a promode.cfg. Just unzip it into the CQ3 folder and do "/exec promode.cfg" followed by "/map_restart 0" in the game. The physics aren't exactly the same and the armor shards behave differently, but I think it turned out surprisingly similar to the real thing. 1.05 Finished - 10/23/2001 @ 19:55 PST Once again, there's a new version on the download page. This time you have to download the full mod. I didn't make an update file because the download would be almost as large anyway. Changes since the last release include:
One thing significant about this release is that if you check out the todo list inside changes.txt, you'll notice that it doesn't exist. That's because I finished everything on the list. Drop me an e-mail if you have any suggestions or find any bugs in version 1.05. You can also find me on IRC server irc.enterthegame.com in #d12 using the nickname d12-Matt. I'm open to adding any suggested features to CQ3 as long as they're not too difficult. Documentation - 10/20/2001 @ 17:07 PST After messing with the Q3 user interface code a bit, I decided I'd rather just make a web page with information about all the variables and commands than menus for them. Accordingly, I put up this page. A few of the variables listed there aren't in the current version, but CQ3 1.05 is almost finished. New Version - 10/09/2001 @ 13:25 PST CQ3 version 1.04 is up for grabs. For the most part it just fixes some bugs, but there's a new variable called "w_order", which changes how the weapons show up on the selection bar. Also there are a couple new .cfg files: q2.cfg has a machinegun, q2a.cfg has a single shotgun, doom.cfg now has a single shotgun, and doom2.cfg has the double-barreled shotgun. One last thing is an optional .pk3 file that has all but 1 of the q2ctf maps converted from Quake 2 (I couldn't get q2ctf8 to work). Texture Problems - 10/07/2001 @ 10:54 PST It has been pointed out to me that having certain .pk3 files in your baseq3 folder can cause texture problems in the game. Here's a list of some of the files that have been found to do so. Notes - 09/30/2001 @ 15:30 PST There are some new cfg files in the latest version:
Also I'd like to mention that you can use the rocket arena configs on ra3 maps. Just copy the pk3 files into the CQ3 folder, then do /map ra3map1 followed by /exec ra2.cfg and /gv_arena [1-5] to choose which arena you want to play in. CQ3 1.03 - 09/21/2001 @ 16:52 PST Get the new version right here. Lots of changes since the last one. Feel free to e-mail me with any comments, suggestions, or bugs. Almost Done - 09/14/2001 @ 19:06 PST The only thing left on my todo list is to create a menu interface for all the client variables, game variables, and console commands. That means I should be ready with version 1.03 any time now. Also, I updated the screenshots page with 9 new images. Progress - 09/05/2001 @ 17:43 PST I've been working on CQ3 a lot, and hopefully I'll be ready to upload a new version soon. Here's a dump of my change log since version 1.02:
Something - 08/25/2001 @ 17:04 PST I haven't changed anything yet since I put up version 1.02, hence the lack of updates to this page. CQ3 1.02 - 08/19/2001 @ 00:42 PST New version of Custom Q3 right here. I've fixed a few things and added more variables:
Really Big Update - 08/17/2001 @ 21:11 PST I'll see if I can get a new version up soon. Stuff? - 08/13/2001 @ 17:03 PST Yeah, I like stuff. I can't fix the dedicated server ignoring client commands problem, but as far as executing config files, I made a little delay between sending two parts so it doesn't get ignored. It seems to work alright, for now at least. I still haven't fixed (and I don't know if I can) the invisible host player problem. Two commands that make the player visible are /record and /map_restart, but I have no idea why they do so. This Just In! - 08/12/2001 @ 01:57 PST According to a recent survey, I've been working on CQ3 still. Here's what I've done since the last update: This means all of the issues mentioned in the previous post are fixed except for the invisible host player. I'm still working on that one. I'll probably upload a new version once I get a good workaround or fix.- clean up cmd and var lists - force g_synchronousClients 1 (unused variable) for demo recording - fix "backpack" ammo - rewrite/clean up model loading stuff, should fix any remaining model/skin loading problems - dont let gun disappear when too many particles - it_dropAmmo: dropped weapon also includes ammo (like backpacks) - w_machine_drop: in q2, machinegun should be a dropped weapon - gv_jumpEvent: toggle event or server command style player jump sound - it_holdable_offset and it_holdable_respawn - adjusted default door speed and wait - gv_player_gunScale: independent of v_gun_scale - fixed problem with dedicated server and mouselook getting locked - organize client and server commands a bit Issues - 08/09/2001 @ 19:45 PST Sometimes the host player running a listen server is invisible. Some sounds are lost, like the second jump noise when someone double-jumps. Dedicated servers ignore commands. Apparently this is an anti-flood thing. The most noticable effects of this are lost chat messages and mouselook not working after changing from free-rotate camera to normal view (like when you respawn after dying). Site Changed - 08/08/2001 @ 12:27 PST Now hosted on NoFaDz, thanks starless. CQ3 1.01 - 08/07/2001 @ 21:33 PST Custom Q3 version 1.01 is up on the download page. Changes since version 1.0 include:
New Version Soon - 08/07/2001 @ 17:59 PST I want to get version 1.01 uploaded soon because there are some pretty big issues with 1.0. Work Log - 08/05/2001 @ 22:50 PST I updated the about section, listing more of CQ3's features. Here are a couple things I've been working on lately (done now):
As well as what I plan on doing next:
Updated Screenshots - 08/03/2001 @ 17:37 PST I added some more screenshots. The Q3 1.29h source code is out now so I'm gonna try to update it with all the changes. The mod works fine with all versions of Q3 beyond 1.17, but there are some bug fixes and new weapon effects in the latest source code. As you can see in this shot (new rail trail), I have already begun converting to the 1.29 codebase. |