Custom Q3  
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About Custom Q3:

The concept behind CQ3 is to bring all the fun of Doom, Quake1 and Quake2 to the Q3A engine. Stuff you can do with CQ3 includes customizing:

  • The way things look, with Q1 and Q2 HUD settings and models
  • Player movement and weapon knockback physics
  • Weapon reload time, damage, sound, and speed
  • Item respawn time, sound, and amount
  • Client spawn health, armor, weapons, and ammo

Other highlights include:

  • A fully-configurable jetpack
  • Double-jumping from Quake2
  • CTF Runes: haste, regen, strength, and resist
  • Customizable particle effects
  • Additive dynamic light option
  • Flashblend-type effect (similar to gl_flashblend in Quake/Quake2)
  • Admin System
  • Player's head, torso, legs, and sounds can all be chosen independently
  • Ability to flip the whole world upside down
  • Many things can be made bigger or smaller
  • Clan Arena mode that works on normal maps as well as ra3 maps (only 1 arena at a time though)
  • Client-side predicted lightning gun and grappling hook
  • Items on any map can be customized and saved to a .cfg file
  • Game variable .cfg files can be executed by a client with admin on any server
  • Three spectator chasecam modes: free-rotating follow, fixed behind follow, and first person view
  • Enhanced demo playback: chasecam works and keys other than ESC do not stop the demo
  • Several bug fixes, such as the problem of framerate-dependent physics (pm_fixed wasn't a good solution)